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you Deleted my comment and copeid my game

Excuse me… you deleted your comments.. i did not do anything … and even if i did it must have been an accident and i assure you i didn’t do it

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Excuse my you deleted my comments and copeid my game ).:

Is this a joke?… it clearly says that you deleted the posts and besides our games are a lot different… top down shooters are very common

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sorry a random 11y old deleted my comments.and added 2 

he deleted the comments

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do you have a YouTube channel

 

How did a random 11 yr old get into your computer? I don’t even want to know no I don’t have a youtube channel

I use godot and the reason that some vfx dont work in your html version may be because godot has multiple renderers available. If you used the one that is better quality and supports more vfx, but does not work on html exports, then it may have defaulted to the other renderer on exporting. Hope this helps in future :)

Thanks… i will test it out immediately. it will defenitely help me.i didn’t know the forward+ did not fully support html

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I’m sorry but I did not copy your game… top down endless shooters are pretty popular. we just happened to pick the same genre… besides you submitted after me.. if anything I should blame you lol…. played your game. It’s pretty fun.. I wouldn’t say mine is better though

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lol it’s pretty clear that no one stole from no one now

or is it

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For 3 hours this is Prefect in just about every way 10/10.

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YOU gave him a 10/10 you gave my game a 5/10 sh** sorry

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I like the game, I made it with 659 highscore, I was trying to get ā€œ666ā€.

wow 659 THAT IS IMPRESSIVE… i haven’t even got that score and this is my own game lol

Nice game! I love the screen shake and sound effects. However, I would have preferred smoother camera movements (I dont know is it a problem on my side, but the camera dosent seem to follow the player and sometimes the player would be pushed out of the screen).

Good work tho!

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Thanks! glad you enjoyed it, The plan was just put a wall ,but when I was running out of time, I just set the camera’s limits to where the walls would have been